XBOFS.win

XBox One Fight Sticks for Windows

This project is maintained by OOPMan

XBOFS.win v1.0.0

XBOFS.win allows you to use your XBO Fight Stick on Windows without having to install ancient, beta XBO drivers and rewire buttons.

The application achieves this by communicating directly with your XBO Fight Stick using a generic WinUSB driver and forwarding the input data from the controls to a Virtual XBox 360 Controller provided by VigEmBus.

From the perspective of games and other software, the Virtual XBox 360 Controller is identical to a real controller and XBOFS.win is thus able to achieve maximum compatibility with minimum overhead.

Supported XBO Fight Sticks

Features

Quickstart

  1. Download and install the latest version of VigEmBus
  2. Download and install the latest version of XBOFS.win
  3. Run XBOFS.win and use the Driver Manager to install the necessary WinUSB Driver(s) for your XBO Fight Stick(s)
  4. XBOFS.win should detect your XBO Fight Stick(s) and once it does you’re good to go!

Don’t forget…

The XBOFS.win application needs to be running in order for your XBO Fight Stick to work, so it’s a good idea to set it to start automatically with Windows!

Need more detail?

For a more comprehensive and in-depth installation and first-run guide, click here! If you’re an existing user then you should also read the installation guide as it will inform you as to the upgrade process.

If you would like a guided tour of the application in general, click here.

Control Binding

XBOFS.win features a very comprehensive control binding system. Named Profiles can be used to easily switch between different configurations and each configuration supports two sets of bindings that can be switched between using the XBox Guide Button.

Read the Control Binding page to learn more about why you might want to use it, what you can do with it and how to configure it.

Debugging

Another useful feature is the debugging window. When this feature is enabled you can view application performance data and in-depth as well as a complete summary of the data received from your XBO Fight Stick and sent to the Virtual XBox 360 Controller.

Read the Debugging page to learn more about this feature.

Troubleshooting

If you run into issues the Troubleshooting page is the first place to read to see if your question has already been answered. You’ll also find details on how to submit a support ticket.

FAQ

The FAQ page contains answer to some commonly asked questions that don’t fall under trouble-shooting, along with a bit of general information on this project.

Credits